One thing to keep in mind when watching this run is that some of the enemy positions/actions are somewhat random. Generally, running full speed will earn you a star, so if you see me slow down, jump a lot, or generally act goofy near the end it's because I'm trying to earn something other than a star. Netting three of the same card triggers a fireworks/celebration sequence that eats up 10+ seconds, so that must be avoided. First off, I need to be mindful of the roulette box at the end of each stage. Let's get the general strategy out of the way. The runs over there were quite useful to me and I tried to mimic their moves as closely as possible. Speaking of which, I have to thank the guys over at Bisqwit's site. I really didn't notice until I started running and comparing it to the emulated run. Mainly, the proportions of some of the stages are slightly off in some areas - slight enough to make some tricks impossible from the NES run. I play using Twin Galaxy's rules, which means I do not abuse wall jumping or warping through walls or other barriers.Īlthough this is a faithful adaptation of SMB3, it does differ from its NES predecessor in a couple areas. No whistles, hammers, or clouds were used to skip any part of a world map. I play every stage and defeat all wandering hammer brothers and the piranha plants in world seven. This is a "100%" run through the Mario All-Star's version of Super Mario Brothers 3, which contains updated graphics and sound compared to the NES version. A bloopers + credits file is also available.Ĭredit goes to Breckish, my love slave, for the nifty intro/bloopers/credits sections. Available in four versions: low quality, normal quality, and 60 fps high/insane quality. Finishes all stages, hammer bros., etc, for a 100% run. Single-segment speed run of the Mario All-Stars version of Super Mario Bros.
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